New zoomable Visitor Map
Welcome to the official home of The Kitty Cat Death Squad.
An alliance guild on the Draka server in the World of Warcraft.
Serving since September 15, 2007.
“ If you sign up- show up. We are a leveling guild with a
casual raid schedule. What that means is that we do 1-4 scheduled raids or runs
per week. We use the in-game calendar for our raid and event schedule. If you
sign up to run with us- show up or call and let us know what is going on.
Habitual raid or event ditching (where a player signs up for a spot and doesn't
show) will lead to a gkick!!! … Plan on being online 1 hour before raids begin!”
~ KCDS Code of Conduct
The above quote is not new. In fact, I wrote it about six years ago.
Over the years KCDS has had 7 (that I can remember) raid leaders. Seven different
raid leaders in just 6 years. That. Is. A. Lot.
I have always had a hands-off type of approach to raiding. I believe in having
a raid leader, and giving the raid leader flexibility under the umbrella of
KCDS-culture-ish-ness and our Code of Conduct. My reasons for this are actually pretty complex
and range from personal to professional- but to summarize: Raiding stresses me
out, and I believe that if I took over raiding we would nearly instantly become
a spazzy-stressful raiding guild- and that is *not* what I have ever wanted. So- I wear the
social hat, and have been happy to have a raid leader take over the raids.
Currently we have two different leaders who devote their time to raid leading.
These men, who have lives outside of WoW- devote a night of their week to
helping KCDS raiders take down bosses. Raiding is challenging, but can be
*super* fun , exciting, and rewarding (both mentally as well as gear-wise). For
now, I would like to focus on the challenges associated with raiding.
Raiding is hard. Raiding is stressful. Raiding can make even the most sweet and
happy person want to throw her laptop out the window.
This is just a fact.
While raiding itself can be frustrating (wiping on the same boss five thousand
times tends to make even the most pleasant people grumpy), there are things
that can be done to mitigate some of the most common frustrations:
KCDS raid leaders reserve the right to set their own raid requirements. It has
been my experience that *most* KCDS raid leaders are fairly open to raider
input on this topic. KCDS raid leaders, and other officers, get whispers and mails
containing raid feedback and we take them all seriously and we discuss them as
a group. Often, some of the requirements are results of the very feedback that
our guildies have given! We want our raiders to be successful and happy- we
love seeing our guildies post links of their awesome loot! We adore screen
shots with KCDS flags waving in the background! We want to see *every *
guildie, who desires to raid, have a great raiding experience. So, we have
requirements. Our requirements are not meant to exclude- they are meant to
solve common problems. Some of you will have noticed that just a month ago there were no requirements, and now there are some- those requirements are a result of experience and feedback.
500+ilvl. I am not a raid leader, but somehow I have still managed to have more comments on this
requirement than any other in the history of our raiding. I have had people
tell me it is too low, I have had people tell me it is silly, I have had people
tell me it is too high- comments regarding this are all over the place. I literally get 2 psts regarding this rule EVERY SINGLE RAID. Allow
me to explain this: your gear matters. Period. While it is true that gear does
not make the player, gear certainly can help. With the addition of the Isle- there
is *no* excuse that someone cannot get a 500ilvl in a *very reasonable* amount
of time once becoming level 90. *NO REASON* I played on the Isle for *ONE* day and my ilvl went up
20 points. *NO EXCUSES* Is this ilvl too low? It might be- but I leave that up
to our raid leaders. However, for those complaining it is too high, stop. Go
spend a few hours on the isle a few nights this week, and sign up to raid next time. This is an easy
accomplishment, folks. Get ‘er done.
LFR experience. Currently both of our raid leaders request that everyone in the
raid have LFR experience of the raid content. Why? I may not know their reasons, but here is my view: because it is the nice thing to do. Is it kind
to our fellow raiders for one to walk into a raid, not know what he is doing, and
repeatedly wipe the raid due to complete surprise of mechanics? No. Not nice.
This rule is not about us being mean- the requirement is meant to prevent people from being
rude to the raiders and wiping them repeatedly on simple mechanics that could
have been viewed in LFR. **We do *NOT* expect perfection, and it is important
to know that the mechanics of LFR, Flex, Reg, and Heroic are (or may be) all different –
but the point is that when I sign up for a KCDS raid- I will know what a boss
looks like, what some of the mechanics are, and where I should or should not be
standing. Most of our guildies already have LFR experience before entering a
raid. However, we have required LFR experience because it really does cut down
on explanation time, and amount of completely unnecessary what-the-heck-was-I-just-standing-in
wipes. (Those will still happen- there is a learning curve associated
with raiding, and we do understand that- but the learning curve can be helped
by LFR! It is there to help you! Just ask fellow guildies if they want to run,
Proving Grounds. Currently at least one of our raiders has requested for a
specific achievement status in proving grounds. Why? Proving Grounds is
amazing. AH-MAZE-ING. Proving Grounds will actually scale your gear (it is a pretty
neat process, you can read about it on your own time) and will test and grade your
*skills.* Proving Grounds is a place for you to improve, and to learn how to
maximize your character abilities. If you are having difficulty it is a great
chance for you to see where you are at, learn more about your spec (or change specs or glyphs
as needed- all right there on the spot!), and try again. You are alone, and you
get to do it as many times as you like- so it is excellent practice. More than
that, it allows our raid leader(s) a chance to eliminate one of the most
common problems in raiding: people being unsure of how to properly play their
own class. If you are having trouble in Proving Grounds, do not be discouraged!
Proving Grounds was not meant to be a cake walk! Check WoW sites, blogs, and
videos for suggestions on how to improve your score. *IMPROVEMENT* should
always be the goal. So, maybe you don’t make gold/silver/bronze this week, but if you are one
phase higher, that is still improvement! Try your best, do your homework, and
keep practicing. Proving grounds will really help you become a better player!
“Sign up, show up” and be on time. If you are not on time- raid leaders reserve
the right to leave you out of the raid. ***IF YOU ARE ONLINE, BUT ARE BUSY IT
COUNTS AS BEING LATE OR AS A NO SHOW*** This is entirely up to the raid leader- and I will not be entertaining complaints any longer. Last week we
had a raider who had to work late- she notified the raid leader as soon as she
found out, and her husband logged onto her toon and fought through trash with the
group. THIS IS EXCELLENT! Needless to say- she had a spot! We also had a member
of the group who had signed up, but didn’t meet the other requirements until
ten minutes after raid time. This person did not get an invite. MORAL OF THE STORY:
meet the requirements (please do not sign up if you do not meet them, requirements can generally be found in the calendar where you sign up to raid), and be
on time. If you are online, but are in an instance of some kind, or otherwise
hold up the raid- chances are good you will not be invited.
I am sorry if any of these seem harsh, I do not mean them to me. However, I don’t
really understand when someone complains about them. I believe these
requirements all seem like common sense and basic human decency. I stand behind
our raid leaders and the expectations they have put forth. Remember, your
guildies, and your fellow raiders, are all PEOPLE- they are all *real* people
with lives, obligations, and families outside of WoW. Because of our limited
raid schedule, it is *vital* that our time be used wisely. It is silly for us
to block off times in our week only to become frustrated because of repeated
completely-unnecessary wipes (LFR needed), a player’s inability to hit a needed
DPS or HPS level (gear needed), or a player who may not be maximizing his toon’s
abilities (proving grounds needed). My view is that it is *mean* to make nine (or more) other human beings wait around or fail at an objective because any ONE single
person failed to be adequately prepared.
**Note: our raid leaders are completely allowed to make exceptions to any or
all of these rules- but here in KCDS, we *do not believe everyone is an
exception.* We believe you are all exceptional people- but that is not the same
thing! We are aware there are players who are so skilled that their gear hardly matters. We are aware there are players who have such amazing gear that
their playing ability may not be as important. We understand that due to time
or availability someone may not have run LFR, but that person may be the type
of player who can think on his toes so well that LFR may not be as necessary.
But know- those are exceptions that will be made on a purely case by case
basis- and that our raid leaders are *MUCH* more likely to stick to their requirements
than deviate from them.
Here at KCDS- we really do care. We hope your WoW experience is a great one,
and we would love for everyone interested in raiding to join us! Currently, to raid with KCDS there are only a few requirements (**ALWAYS read the requirements of a raid before you sign up! They are listed on the event itself, in the guild calendar!). These
requirements are about helping insure our raid's success, not about exclusion. We
would love for everyone to meet these requirements and raid with us each
If you have any questions, just let us know!
As always, HAVE FUN!!!!!
~Amellae, Guildmaster of Kitty Cat Death Squad
KCDS was founded on Sept 15, 2007.
I may not have the time to produce a 6 year celebratory video... so... here's the 4 year one just for kicks! :)
Patch 5.3 is going live this week and I've read through all of the patch notes, the reviews, the data mining reports, the opinions, etc. on what is going to transpire in the World of Warcraft Tuesday. Unfortunately, Illidan is correct.... We are not prepared....
Luckily for you I have put together a list of final nuggets of wisdom you need to know to be fully prepared for this patch. Please note that these are not all the changes, but simply ones that MMO-Champion, Blizzard, TenTonHammer, Cinema Blend, Joystiq, Examiner, Wowwiki, Allakhazam, Wowhead, and Curse left out.
#1 - Your addons won't work and/or will have MANY errors. There are SO many in-game changes that it may take up to a week for all of your addons that you use to function correctly. If something is functioning the way it should in-game or a quest seems bugged or impossible... it's an addon problem. One of my favorite quotes is "that's a YOU problem." In this case, it's most likely true.
#2 - With the new activity in the Barrens, this will undoubtedly kindle fond memories of what Barrens chat USED to be like back in Vanilla WoW. Since many of you did not play then, here's all you need to know. Barrens, before it was split in half, was the single largest area for a 1)General chat and when servers were always high or full, this was the place to go for conversation. It was more utilized than Trade and often the conversation was VERY trollish. When I say 'fond memories,' to be truthful it was horribly annoying at the time to do any questing in Barrens. However, as time has passed we have romanticised it, along with just about anything pre-BC it seems.
#3 - There will again be complaining on both sides of the talent/gear/ilevel spectrum. Neither side is right, but both have valid arguments. Heroic scenarios require an ilevel of 480 and 3 people to queue but the first of each day gives 120 valor (150 if you beat the timer.) "A Test for Valor" now completes in 3000 instead of 6000 valor points. You can level mining and herbalism in Pandaria at any skill level. The most contorversial change in my opinion will be the change where everyone has 65% base resilience. If you don't PvP here's what that means: Now you can... viably... without getting ANY gear...
#4 - Those who can solo old school raids, get the new pets first. With Kara, SSC, and TK adding pet drops this patch, the race will be on to obtain them! Good luck!
#5 - Pet Battle Spectating is not a big deal. It's simply a change in graphics where instead of the battling player being phased, he/she and the battling pets are viewable to anyone nearby. An outside player cannot target any of the pets, but it's an upgrade from just seeing the battling player appear to be frozen in time for 2 minutes.
#6 - Loot specialization demands 5 minutes of your time to understand. Otherwise, you may end up with a heal drop instead of a dps drop on your bonus rolls, LFRs and/or Pandaria quest rewards. This allows you to set the spec you wish to /roll on loot for in these examples. Take the time to understand it, because I am not about to feel sorry for you when I took a good 21 minutes and 17 seconds typing this for you now.... (Try psting Cameron.... he cares about you problems...)
#7 - Something will be bugged.. badly. Patch 5.2 was less than 3 months ago and this is a BIG patch. The PTR was littered with bugs and it would be improbable to think they were all resolved 100%.
There are many other tidbits I took away from this patch, but those are the most important. If any of you have questions once it's live (note: Extended Maintenance will be delayed... probably 2 or 3 times...) feel free to contact myself or any of your fellow guildies via Facebook, Vent, Twitter, pst, Guild Chat, homing pigeon, Western Union, GroupMe, Text Message, or standard mail. We'll be happy to help you.
Thank you very much, guildie!